Interiority
- the stuff between your ears

If film studios developed video games

We’re lacking a clear backstory and dramatic arc for Puzzle Farter. Why is this story happening to this character, now? Why is he so gassy?
Hilarious! From John August: If film studios developed video games.

The Graveyard

An unusual use of a gaming engine: Auriea Harvey and Michaël Samyn has created a kind of (in their own words) ‘explorable painting’. I quote:
The Graveyard is a very short computer game designed by Auriea Harvey and Michaël Samyn. You play an old lady who visits a graveyard. You walk around, sit on a bench [...]

Parkour as gameplay

Swedish DICE has something different up their sleeves. A game called ‘Mirror’s Edge’ where the plot is taking place in the near future where a William Gibson-esque city, heavily controlled, depend on ‘runners’ or ‘couriers’ to carry underground or rebel information, because this has become safer than any electronic transaction. You play a female protagonist [...]

Fl0wer

From the creators of - in my opinion - one of the best internet games ever made, comes the ps3 title called “Fl0wer”. So far not much to see, but it looks pretty intriguing, highly atmospheric and beautiful. One can wonder if this game somehow is based on “Fl0w” (which also has become a ps3 [...]

The gaming gender paradox

Jade Raymond - producer of Assassin’s Creed at Ubisoft, Montreal
When I talk about gender issues in general, I tend to say that there’s no such thing as ‘men’ and ‘women’, only ‘humans’. But the differences between the genders is a never ending debate, which I won’t delve into here, and while there still is a [...]

Most games are like porn movies - change it!

Did you know that Pikachu was… female..? [via]
One of the key points in Indigo Prophecy was the idea of getting interactivity and narration to work together. Most games oppose these two concepts or rather, they develop them in turn: a cut scene to advance the narration, then an action scene, then another cut scene for [...]

Bombs and Babes

Now, I have the outmost respect for IO Interactive, and I really am looking forward to put my hands on their latest pumped-up action-packed shooter, Kane & Lynch, but they really need to look where they’re going when we’re talking about targeting their sponsorships. As Game Girl Advance points out, it may be the male [...]

Games and gender

A very interesting article and discussion over at PingMag about gender and games, European gaming versus Japanese. Worth the read.


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Feels good to get it off my shoulders…

Syndicate

June 26th 2008
Cats: Photo


One Comment

Rabid Rabbit

Rabid Rabbit

A lonesome rabbit doll seen at a café in Copenhagen

June 25th 2008
Cats: Life of Brian


One Comment

Farewell Musser

Musser watching her territory.
My mother’s cat, called ‘Musser’ died today. One of the finest cats I’ve ever met. Graceful, wise, strong, playful, social, jazzy. She even smelled good. :-) She was seventeen years old.

June 25th 2008
Cats: Games, Links


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If film studios developed video games

We’re lacking a clear backstory and dramatic arc for Puzzle Farter. Why is this story happening to this character, now? Why is he so gassy?
Hilarious! From John August: If film studios developed video games.

June 18th 2008
Cats: Photo


No Comments

Chill Out

Chill Out

Taken at Vesterbro Festival, Copenhagen. The music was NABO and the audience seemed to like to lay down in order to enjoy the music properly.

June 11th 2008
Cats: Photo


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RGB

RGB

Taken at Vesterbro Festival, Copenhagen. Three guys mixing (sound, music & video), creating a unique sound experience. The guy on stage is NABO, aka Uffe Christensen.



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