13th August 2008
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A small Danish-based game developer, called Limbo Games ApS are in the midst of creating a 2D game called, well, “Limbo”. Set in a very distinct look it is yet another fine example of how to create something working without it necessarily having to be photo-realistic 3D. Furthermore the developers of Limbo are cutting down [...]
25th June 2008
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Games,
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We’re lacking a clear backstory and dramatic arc for Puzzle Farter. Why is this story happening to this character, now? Why is he so gassy?
Hilarious! From John August: If film studios developed video games.
14th May 2008
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Games,
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An unusual use of a gaming engine: Auriea Harvey and Michaël Samyn has created a kind of (in their own words) ‘explorable painting’. I quote:
The Graveyard is a very short computer game designed by Auriea Harvey and Michaël Samyn. You play an old lady who visits a graveyard. You walk around, sit on a bench [...]
Swedish DICE has something different up their sleeves. A game called ‘Mirror’s Edge’ where the plot is taking place in the near future where a William Gibson-esque city, heavily controlled, depend on ‘runners’ or ‘couriers’ to carry underground or rebel information, because this has become safer than any electronic transaction. You play a female protagonist [...]
2nd December 2007
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Games,
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From the creators of - in my opinion - one of the best internet games ever made, comes the ps3 title called “Fl0wer”. So far not much to see, but it looks pretty intriguing, highly atmospheric and beautiful. One can wonder if this game somehow is based on “Fl0w” (which also has become a ps3 [...]
19th November 2007
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Games
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Jade Raymond - producer of Assassin’s Creed at Ubisoft, Montreal
When I talk about gender issues in general, I tend to say that there’s no such thing as ‘men’ and ‘women’, only ‘humans’. But the differences between the genders is a never ending debate, which I won’t delve into here, and while there still is a [...]
26th October 2007
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Games
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Did you know that Pikachu was… female..? [via]
One of the key points in Indigo Prophecy was the idea of getting interactivity and narration to work together. Most games oppose these two concepts or rather, they develop them in turn: a cut scene to advance the narration, then an action scene, then another cut scene for [...]
Now, I have the outmost respect for IO Interactive, and I really am looking forward to put my hands on their latest pumped-up action-packed shooter, Kane & Lynch, but they really need to look where they’re going when we’re talking about targeting their sponsorships. As Game Girl Advance points out, it may be the male [...]